Playmaker and AI

Playmaker and AI

Character Information

Thế giới: VRains
  

Skills

Only available in this character
Code Talker Alive
Cynet Conversion
Three Effects!
Code Extended
Storm Access (Playmaker and Ai)
Power Attacker
Code Talker Alive
Fusion Clockup
Synchron Quantum
Darkfluid Link
General
Balance
Draw Sense: Cyberse
Level Tuning
Link Arrow Gain
Monster Move
Restart
Draw Sense: DARK
Link Booster
Master of Rites: Level Duplication
Link Darkraze
Link Restoration
LP Boost: X4
LP Boost: S8

Drop Reward

UR Rarity
Proxy Dragon
UR Rarity
Proxy Dragon
Proxy Dragon
LIGHT
Proxy Dragon
  • ATK:

  • 1400

  • LINK-2

Link Arrow:

Left

Right


2 monsters If a card(s) you control would be destroyed by battle or card effect, you can destroy 1 of your monsters this card points to, instead.


SR Rarity
Balancer Lord
SR Rarity
Balancer Lord
Balancer Lord
LIGHT 4
Balancer Lord
  • ATK:

  • 1700

  • DEF:

  • 1200


Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 Cyberse monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is banished: You can Special Summon 1 Level 4 or lower monster from your hand. You can only use this effect of "Balancer Lord" once per turn.


SR Rarity
Backup Operator
SR Rarity
Backup Operator
Backup Operator
LIGHT 3
Backup Operator
  • ATK:

  • 1200

  • DEF:

  • 800


You can target 1 face-up monster that a Link Monster you control points to; Special Summon this card from your hand, and if you do, return that monster to the hand. If Special Summoned this way, banish this card when it leaves the field. You can only use this effect of "Backup Operator" once per turn.


SR Rarity
Grapple Blocker
SR Rarity
Grapple Blocker
Grapple Blocker
EARTH 4
Grapple Blocker
  • ATK:

  • 1200

  • DEF:

  • 2000


When this card is Normal Summoned, you can select 1 monster your opponent controls. The selected monster cannot attack or be Tributed, while this card remains face-up on the field. During each of your End Phases, pay 500 Life Points or destroy this card.


SR Rarity
Debunk
SR Rarity
Debunk
Debunk
Trap Counter
Debunk

    When a monster effect is activated in the hand or GY: Negate the activation, and if you do, banish it.


    R Rarity
    Sonic Jammer
    R Rarity
    Sonic Jammer
    Sonic Jammer
    WIND 2
    Sonic Jammer
    • ATK:

    • 350

    • DEF:

    • 650


    FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn.


    R Rarity
    Trancefamiliar
    R Rarity
    Trancefamiliar
    Trancefamiliar
    DARK 1
    Trancefamiliar
    • ATK:

    • 0

    • DEF:

    • 0


    Once per turn: You can target 1 monster you control; move that target to another of your Main Monster Zones.


    N Rarity
    Mighty Guard
    N Rarity
    Mighty Guard
    Mighty Guard
    EARTH 4
    Mighty Guard
    • ATK:

    • 500

    • DEF:

    • 1200


    A machine soldier that was developed as a guard. It is made of rust-proof metal.


    SR Rarity
    Gatekeeper
    SR Rarity
    Gatekeeper
    Gatekeeper
    DARK 5
    Gatekeeper
    • ATK:

    • 1500

    • DEF:

    • 1800


    An indestructible mechanoid created for the sole purpose of guarding the gateways.


    N Rarity
    Magic Reflector
    N Rarity
    Magic Reflector
    Magic Reflector
    Spell Normal
    Magic Reflector

      Target 1 face-up Spell Card you control; place 1 counter on it. If it would ever be destroyed, remove the counter instead.


      Level-up Reward

      UR Rarity
      Powercode Talker
      UR Rarity
      Powercode Talker
      Powercode Talker
      FIRE
      Powercode Talker
      • ATK:

      • 2300

      • LINK-3

      Link Arrow:

      Left

      Right

      Bottom-Left


      3 monsters Once per turn: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute 1 monster this card points to; this card's ATK becomes double its original ATK during that damage calculation only.


      UR Rarity
      Dotscaper
      UR Rarity
      Dotscaper
      Dotscaper
      EARTH 1
      Dotscaper
      • ATK:

      • 0

      • DEF:

      • 2100


      If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.


      SR Rarity
      Cyberse Wizard
      SR Rarity
      Cyberse Wizard
      Cyberse Wizard
      LIGHT 4
      Cyberse Wizard
      • ATK:

      • 1800

      • DEF:

      • 800


      Once per turn: You can target 1 Attack Position opponent's monster; change it to Defense Position, and if you do, for the rest of this turn, your monsters cannot attack, except to attack that monster, and if your Cyberse monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


      SR Rarity
      Backup Secretary
      SR Rarity
      Backup Secretary
      Backup Secretary
      LIGHT 3
      Backup Secretary
      • ATK:

      • 1200

      • DEF:

      • 800


      If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way.


      R Rarity
      Widget Kid
      R Rarity
      Widget Kid
      Widget Kid
      EARTH 3
      Widget Kid
      • ATK:

      • 1500

      • DEF:

      • 900


      If this card is Normal or Special Summoned: You can Special Summon 1 Cyberse monster from your hand in Defense Position. You can only use this effect of "Widget Kid" once per turn.







      Deck used by Playmaker and AI in DUEL LINKS

      https://metaduelist.com/
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